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How I Build Motion Systems

  • Writer: Mario Umanzor
    Mario Umanzor
  • Feb 4
  • 2 min read

Creating a motion system that feels natural and enhances user experience is a challenge I enjoy tackling. Motion systems add life to digital products, guiding users smoothly through interactions and making interfaces feel intuitive. Over time, I have developed a clear approach to building motion design systems that balance creativity with consistency.


Eye-level view of a computer screen displaying a motion design interface with layered animation controls
Motion design interface showing layered animation controls

Starting with Purpose and Context


Every motion system I build begins with understanding the product’s goals and the users’ needs. Motion should support the experience, not distract from it. For example, in a recent project for a mobile app, the goal was to make navigation feel seamless without overwhelming users with flashy effects. I focused on subtle transitions and easing curves that matched the app’s tone.


To do this, I ask questions like:


  • What actions need feedback through motion?

  • How can motion clarify hierarchy and flow?

  • What devices and screen sizes will the system support?


Answering these helps me define the scope and style of the motion system early on.


Defining Core Principles and Patterns


Next, I establish core principles that guide the motion system’s behavior. These principles act as guardrails to keep animations consistent across the product. For instance, I might decide that all transitions use a 300ms duration with an ease-in-out curve to create a smooth but quick feel.


I then create reusable patterns such as:


  • Fade-ins and fade-outs for modal dialogs

  • Slide transitions for page navigation

  • Bounce effects for interactive buttons


These patterns become building blocks that designers and developers can apply without reinventing the wheel. This approach saves time and ensures a unified experience.


Collaborating with Teams


Building a motion system is not a solo effort. I work closely with product managers, designers, and developers to align on goals and technical constraints. Early prototypes help communicate ideas and gather feedback. For example, I use tools like Principle or After Effects to create motion demos that show exactly how animations should behave.


Developers provide input on what’s feasible within the platform, and I adjust the system accordingly. This collaboration ensures the motion system is practical and scalable.


Testing and Iteration


Once the motion system is integrated, I observe how users interact with it. Sometimes, what looks good in theory doesn’t translate well in practice. For example, a bounce effect that seemed playful in design felt distracting during real use. Based on feedback, I tweak timing or remove unnecessary animations.


Regular testing helps refine the system and keeps it aligned with user expectations.


Keeping the System Flexible


A good motion design system is flexible enough to evolve. I document guidelines clearly and update them as the product grows. This documentation includes:


  • Animation durations and easing curves

  • Usage examples for each pattern

  • Accessibility considerations, like reduced motion options


This makes it easier for new team members to adopt the system and keeps the product consistent over time.



 
 
 

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